Design Works | Group project works
Campus tour
This project was the first large group project for the lab, and I was responsible for two parts of the set, one was the complex of buildings north and south of the main school building, and the other was the area of the school's hotel and the staff's family buildings. Low Poly style was used due to the schedule. Later on, I was involved in the assembly and playtesting of the whole scene, and also made a demo video for this project. The first part of the video is VR footage and the second part of the clips are rendered offline using Arnold.
As this was our first attempt at a group project, we didn't have experience of large-scale projects, so the final result wasn't ideal, but it did give us valuable experience of working together and an awareness of the basic process of co-operation between artworkers and developers in game production.




VR shooting game scene
The project is a game made for a competition starting in 2021, and I am responsible for modelling the scenarios. The models were made in Unity's prefabs as a basic idea, in chunks, and put together in post to optimise the game's performance (experience gained from the Campus Tour project). The project is a LowPoly style first person shooter with VR and Omni treadmill to add to the game experience. Figure 2 is a schematic of a small shooting range to accompany the development team's pre-production debugging.

